QueTwo's Blog

thouoghts on telecommunications, programming, education and technology

Tag Archives: Flex

Integrating the Microsoft Kinect into your Flex application

One of the topics I will be talking about during my MAX session this year is integrating game controllers into your Flex/AIR or ActionScript games in order to make more naturally interactive games.  There are a lot of examples of using the Wii controller online already — and plus with the next generation of video [...]

The BikePOV. Adobe AIR + Arduino + Blinking lights on a bike

So, for the past month I have been working on a side project called the BikePOV.  If you have been reading my tweets, I’m sure you’ve picked up on my cursing, explaining and working on making it work.  This evening I finally got everything working just the right way — and it actually works! So, [...]

I’m Speaking at Adobe MAX!

This year I was lucky to be selected as one of the speakers at Adobe MAX 2011!  I will have a session that will talk about integrating various hardware products with Adobe Flash, Flex and AIR.  Most of my talk will revolve around using the Microsoft Kinect and Arduino based (and other AVR) projects as inputs and outputs from [...]

Passing data back and forth to a View in a Mobile AIR application

On a recent AIR for Android app I was working on, I had the need to send data back from the current view to the my controller.  The app was really simple, but the ability to send back the data to my data controller changed it from a 4 hour app to an entire day project.  It [...]

Connecting your Flex application to BlazeDS or LiveCycle DS

If you have ever attended one of my presentations on BlazeDS, LiveCycle DS, or Flex/ColdFusion, you have heard me talk about how bad the data-connectivity wizards are in ALL of the IDEs available for the Flex SDK.  Even the new Flash Builder 4.5 dosen’t address the white-hot mess they call the data connectivity wizards that they [...]

Destination properties available at runtime

In my last blog post I mentioned that there were various properties available when you create your own BlazeDS / LiveCycle DS destination at runtime.  The properties available to you are based on which type of adapter you are using. Each set of properties is baked into a ConfigMap instance that you pass to the initialize() method [...]

Creating runtime remoting destinations in BlazeDS and LiveCycle Data Services

Ok, lets dive right into a really geeky topic… destinations in BlazeDS and LiveCycle Data Services. For one of my customers, I was given the requirement to create a runtime destination in BlazeDS.  BlazeDS, along with its bigger brother LiveCycle allow you to create destinations in one of two ways — via the configuration XML files (services-config.xml, [...]

Debugging on embedded systems with AIR (including Adobe TV)

One of the projects I was recently involved with had me setup an unsusal enviroment — debugging an embedded device that ran Adobe AIR.  There are not a whole lot of specifics that I can talk about for that particular project, but one of its aspects I can talk about — debugging the AIR and Flex [...]

AIR for TV — The Virtual Keyboard

As I’ve been porting some of my AIR for TV applications over from Flex, one thing I quickly realized was that I was missing a way to get user input.  While AIR exposes all the remote buttons as Keyboard events, there is a real disconnect if you want to accept alpha based input (most remotes [...]

Creating Mobile Applications from a Photoshop Prototype

This past Thursday, I was given the opportunity to present on a really cool, but obscure topic — creating mobile applications from Photoshop prototypes, for the World Usability Day Conference.  Essentially, my job was to show people a workflow that is possible when using Adobe Device Central to create a Photoshop file, that is then turned [...]

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