QueTwo's Blog

thouoghts on telecommunications, programming, education and technology

Tag Archives: Flex

Microsoft Kinect and Adobe AIR

This past weekend I had the pleasure of working with the Michigan Historical Museum for their celebration of Michigan’s 175th Birthday.  I was asked to do a display involving the Microsoft Kinect, to showcase some of the possibilities of the technology.  I introduced the patrons to demos of my Kinect Space Invaders game in addition to [...]

Using AIR Native Extensions for Desktop and Mobile

During Wednesday’s meeting of the Michigan ActionScript User Group, we covered what AIR Native Extensions are, where to find the best ones, and how to actually use them.  Includes demos from both Desktop AIR and Mobile AIR projects. The two locations to find some of the more popular ANEs are : http://www.adobe.com/devnet/air/native-extensions-for-air.html http://extensionsforair.com/

Creating a Windows AIR Native Extension with Eclipse – Part 4

In this final of my 4-part video series, I show you how to import and use the ANE that we created in the last three videos.  We will be using Adobe Flash Builder 4.6 to import the ANE, and we will build a very quick sample application that will use the getTestString and getHelloWorld functions [...]

Working with AIR Native Extensions on the Mac

As I said in my previous blog post, creating the ArduinoConnector ANE for the MacOS X platform was frustrating.  It turns out that Apple ships a slightly modified version of GCC that is close to what is offered on the Linux/Unix and Windows platforms, but not 100% the same.  When I approached the project, I [...]

Connecting your Arduino to AIR using an AIR Native Extension

One of the things that has been bugging the the most when working with Arduinos and AIR is the fact that you needed some sort of proxy application running in order to allow the AIR (or Flash) application to talk to the Arduino.  You see, the Arduino only exposes a Serial port (via USB), and AIR is limited in [...]

Creating a Windows AIR Native Extension with Eclipse – Part 3

In part 3 of this video series, I talk about how to write the AS3 portion of the AIR Native Extension, and how to package all the components into your final .ANE file.  You can watch part one here, and part two here.  Part four will talk about how to use the .ANE within Flash [...]

Creating a Windows AIR Native Extension with Eclipse – Part 2

In part two of this video series, I go through how to actually program your ANE Windows DLL.  This involves doing some C programming.  Please see part 1 here. The snippets mentioned in this video are available here :  ANE Snippets Download     You can use these to jump-start your development.

Creating a Windows AIR Native Extension with Eclipse – Part 1

The second I heard about Adobe giving us the ability to create our own extensions to the Flash Platform in AIR 3.0, I was smitten.  It was finally a way that we could add our own features and do the things that were high priorities on our lists, but not on Adobe’s.  I knew I [...]

My Presentations at Adobe MAX 2011

This year I had the distinct honor of being asked to present at Adobe’s MAX conference.  The conference was an absolute blast.  From the Keynotes to ALL the other sessions I attended, the thing went off without a hitch. I gave two presentations this year — one for the 360|MAX Unconference and one for the [...]

Integrating the Microsoft Kinect into your Flex application

One of the topics I will be talking about during my MAX session this year is integrating game controllers into your Flex/AIR or ActionScript games in order to make more naturally interactive games.  There are a lot of examples of using the Wii controller online already — and plus with the next generation of video [...]

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