QueTwo's Blog

thouoghts on telecommunications, programming, education and technology

Tag Archives: Flash Builder

Creating a Windows AIR Native Extension with Eclipse – Part 4

In this final of my 4-part video series, I show you how to import and use the ANE that we created in the last three videos.  We will be using Adobe Flash Builder 4.6 to import the ANE, and we will build a very quick sample application that will use the getTestString and getHelloWorld functions [...]

My Presentations at Adobe MAX 2011

This year I had the distinct honor of being asked to present at Adobe’s MAX conference.  The conference was an absolute blast.  From the Keynotes to ALL the other sessions I attended, the thing went off without a hitch. I gave two presentations this year — one for the 360|MAX Unconference and one for the [...]

Integrating the Microsoft Kinect into your Flex application

One of the topics I will be talking about during my MAX session this year is integrating game controllers into your Flex/AIR or ActionScript games in order to make more naturally interactive games.  There are a lot of examples of using the Wii controller online already — and plus with the next generation of video [...]

I’m Speaking at Adobe MAX!

This year I was lucky to be selected as one of the speakers at Adobe MAX 2011!  I will have a session that will talk about integrating various hardware products with Adobe Flash, Flex and AIR.  Most of my talk will revolve around using the Microsoft Kinect and Arduino based (and other AVR) projects as inputs and outputs from [...]

Connecting your Flex application to BlazeDS or LiveCycle DS

If you have ever attended one of my presentations on BlazeDS, LiveCycle DS, or Flex/ColdFusion, you have heard me talk about how bad the data-connectivity wizards are in ALL of the IDEs available for the Flex SDK.  Even the new Flash Builder 4.5 dosen’t address the white-hot mess they call the data connectivity wizards that they [...]

Debugging on embedded systems with AIR (including Adobe TV)

One of the projects I was recently involved with had me setup an unsusal enviroment — debugging an embedded device that ran Adobe AIR.  There are not a whole lot of specifics that I can talk about for that particular project, but one of its aspects I can talk about — debugging the AIR and Flex [...]

Creating Mobile Applications from a Photoshop Prototype

This past Thursday, I was given the opportunity to present on a really cool, but obscure topic — creating mobile applications from Photoshop prototypes, for the World Usability Day Conference.  Essentially, my job was to show people a workflow that is possible when using Adobe Device Central to create a Photoshop file, that is then turned [...]

Creating your first Application for TV

One of the major announcements that came out of Adobe MAX was the availability of AIR 2.5, which is the first SDK to support televisions as an output.  While most of you may be scratching your heads as to why this is a big deal, the few of you who have ever attempted to write [...]

Welcome to the family, Flash Builder 4!

This morning Adobe’s Flash Builder 4 and ColdFusion Builder 1.0 were released!  I feel like both have been in beta for ages and ages, but that’s most likely because they’ve been stable so long, and the world has been using it for at least the last six month. So, what’s so great about Flash Builder [...]

Flash Builder Client-Side Data Management vs. LCDS

One question I am asked fairly regularly is this : “Now that Flash Builder will include what they call Client-Side Data Management, why would anybody need Adobe’s LiveCycle Data Services?”  Until this latest version of Flash/Flex Builder and Flex, there was a very clear distinction for when you needed LiveCycle Data Services and when you could [...]

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